SWG Star Wars Galaxies Medic Guide
This Medic Guide was submitted by: Imodi Ibanei.
Guide to becoming medic, then on to doctor.
Ok first, i never got as far as doctor, after a while i decided to concentrate on combat, and eventually dropped some of the skills. but anyway the basic principals should still do well.
Ok when you first start out as a medic, getting XP is fairly straight forward, but getting cash is a little difficult, so i would recommend the first thing you do, is go find a marksman trainer and get trained in Novice Marksman. and now buy a cheap rifle from your local bazaar and start taking some very basic hunting missions to get some cash. as soon as you can afford to also get trained in Novice Scout, now hunt for beasts not None Player Characters, and when you have cleared a wave of beasts, go to each body and using the radial menu extract resources from them.
Now you have some cash a decision needs to be made, do you want to be able to mine your own resources, thus maximising profit margins or take the easier option of buying them? Currently prices of resources for any craft are expensive, (10 - 50 credits per unit) but you don't need a huge amount early on so you may be able to buy a small amount from a players vendor.
Learning to survey and extract resources:
If you want to be able to mine your own resources, then the best approach is to now go and get trained in Novice Artisan, and we are going to concentrate on just the survey tree. the trainer will give you a survey tool, so we should be able to get started.
1st go out of your city, use the survey tool, and select one of the metals, then scan the area (/survey). if nothing appears try changing to an alternative metal, once a source has been located (at least 50% at this stage) then follow the waypoint then scan again. repeat until you find an area of at least 65%. stand on the concentrated area, and use /sample to sample the metal, this will extract some metal and give you survey points. The following macro allows the sampling process to be complete automatically, so allowing you to collect a couple of thousand units of metal whilst getting valuable xp.
Place this macro into the F1 box on one of your toolbars, then it will loop.
To stop at any time type /dump
To write a macro, press CTRL-A and click on the macros tab, then create macro. remember to give it a meaningful (short) name and any symbol you like the look of.
The macro is similar to that found in the crafting guide, meanings of specific commands can be found there.
Also if you have stim packs, you can insert a "/healdamage self" command
/ui action toolbarSlot 00;
Getting crafting XP:
Ok now you have survey and a few thousand units of metal, hide and bone from the animals you have been extracting from. so time to build some stim packs. build a couple manually to get to know the process, practice will use resources and give XP but you do not get the item at the end. for now make the stims and when you are at a higher level you can consider selling some on the bazaar to recoup some cash.
If you can afford it buy two more generic crafting tools from the bazaar, these shouldn't cost too much.
now press CTRL-F3 this will open the 3rd toolbar, drag each of the crafting tools from the inventory (CTRL-I) to buttons, F2, F3 and F4 (they will replace any existing buttons) now you can use the following macro: Place it in box F1
/ui action toolbarSlot01;Again use "/dump" to end macro.
/ui action toolbarSlot02;
/ui action toolbarSlot03;
/ui action toolbarSlot00;
For the line "/selectdraftschematic 00;" you need to find the draft schematic number to enter in place of "00" to do this:
find the schematic:
Open your datapad and click on "draft schematics" DO NOT CLICK ON EITHER BUTTON AT THE BOTTOM OF THE WINDOW. now count from left to right, top to bottom until you have the item you are looking for (stim pack A) (e.g. 11th item) now use the following macro as a tester:
/ui action toolbarSlot01;If the crafting tool opens with he correct schematic then great, other wise adjust the number outwards (ie plus then minus 1) until you find it. then place this number in the main macro above.
now click F1 to run your main macro, wait until you have enough XP to train, then stop macro, and go train, then start again, providing you have enough resources you should level up quite quickly.
you can always produce different stim packs as gain higher levels by adjusting the schematic number, but check the resources required first, more complex crafting give more XP, but they also use more resources, so you need to balance this. when available build some wound packs as these are always handy.
General Medic XP:
Ok time to go get some xp with your stim packs, there are a couple of options available to you at this time, dependant on your finances, and desire to progress quickly.
Option 1: the cantina's and hospitals.
Large city hospitals, or small town cantinas are a good place to get XP, simply sit there and heal anyone who comes in and needs it, if your lucky they might tip you, but don't expect it and don't ask, many players take offence to this. good way to get XP and chat to the people, and learn new things about the game.
Option 2: the tumbler.
this requires either a good friend / Samaritan or money to pay a player for their time. get the player to run the following macro: from their F1 box.
/tumble;This will basically continually cause damage for you to heal, get them to stand in a corner, facing it, so they don't roll away from you when running it.
/ui action toolbarSlot00:
Next you run the following macro: from your F1 box
/healdamage;ensuring they are selected as target (click on them) this will continually heal their damage, it will take a while, but you can go away and do your own thing whilst earning XP.
/ui action toolbarSlot00;
NOTE: early on ensure you get trained on a regular basis. and make sure you have plenty of stim packs available.
Option 3: tag onto a hunting group:
This option gives good xp and good money, so is useful if you are a newer player, it doesn't yield xp at the rate of the other options, hence being more suited to newer players with more limited cash.
Simply go to a busy hunting planet (dantooine mining outpost for example) and advertise you're a medic looking for a hunting group. Then join the group when invited, (click yes or type /join) select 2 missions of the type and direction the group is hunting for then go out with the group. At the even numbered missions, build a camp, then move into position to heal players, as a medic it is advisable on the harder planets to avoid the beasts as some will be capable of one hit slaying, so just run around healing anyone with below half action or health. Use the stim packs to do so, thus giving you xp. When mission completes you will receive an equal share of the mission reward. If players have wounds, then you can use your camp to heal these, and once you have level 2 first aid you can instantly stop bleeding.
Use all of your skills to keep the group in good health, getting plenty of XP and cash whilst doing it.
You may have to ask around starports for a suitable planet and city. More advanced galaxies like Eclipse, and Bria have very few hunting groups of this type on the advanced planets (dantooine, darthomir, yavin and endor). As they are generally populated by elite profession players that will solo hunt, or the groups will go after the large game such as krayt dragons, the corvette missions etc. All servers need master doctors for buffs etc.
When ever you are in a city or a group keep an eye out for anyone that needs training in a skill that you posses, to move to doctor, you will first need to master medic, thus requiring Apprentice points, the more you collect as you go along, the easier it will be later.
If you get to level 4/4/4/4 and still don't have enough AP, then go to a busy city starport or hospital and offer to train people for free (always train at least for free). If you have plenty of credits you can offer to pay a couple of thousand credits per skill taught. This will generally help acquire those valuable points.
Finally doctor, this profession allows much more powerful healing, stim packs, disease and poison curing, and importantly buffs. A master doc can sit in a busy hunting town and offer buffs at 10k for all six stats, covering a new customer every couple of minutes. And people will pay for this, I have sometime waited 30 minutes in a queue for a buff, and occasionally paid 50,000 credits for the privilege of skipping a queue.
Progress through doctor in the same basic way, building different stim packs, and the new buff packs, and using more advanced stims to heal people quicker. Also at some point get yourself a good medical droid, this will allow the more complex heals and buffs etc to be carried out anywhere.
Hope this helps, have fun